Graphics
I need a new debris graphic.
If I come up with one myself I'll just drop it in there,
but if anyone has a suggestion I'd gladly take it. Black
and white with tiny pixel constraints makes it a bit
difficult to express and I'm no artist. (Notice the Dr. Who
graphic)
I'm thinking about how it can be more compatible with other
devices.
Non-Treo
Palms.
One
idea I have is dividing the screen into 9 squares and using
the touch-screen to control movement. Not sure which
hardware buttons I can use in SmallBASIC, I've noticed on
the Treo that most of them give the same codes so I can't
tell them apart. I'll have to get some feedback on that
from someone.
Windows /
Linux
Already runs fine on those, I'd do a key-remapping screen
but the keys are defined at the top of the code so you can
set them how you want before you run the program. I may
have to add some timing delays here and there so the game
flows nicer.
Spaghetti
Code
If
you're so inclined to check out my source you'll notice at
least one architectural flaw.
I had a hard time figuring out how to restart the game and
begin new levels, so I used a GOTO. (Yikes) Which I then
call from within a sub... so with each level the memory use
goes up and eventually if you go far enough it could crash
on you. I tried that once giving myself unlimited Sonic
Screwdrivers and it died on something like level 20.
I'm not much of a programmer so feel free to point out any
other bad ideas I've implemented within. On the plus side
I'm happy with how my explosion animations came out. At
first when two Daleks crashed you would only see one
explosion followed by a short delay because they were
drawing right on top of each other. Then I got the idea to
add a little random wiggle room on every explosion and I
really like the chain effect it causes when many Daleks
blow up. You won't see that on Windows or Linux however,
too fast without delays added.