Graphics
I need a new debris graphic. If I come up with one myself I'll just drop it in there, but if anyone has a suggestion I'd gladly take it. Black and white with tiny pixel constraints makes it a bit difficult to express and I'm no artist. (Notice the Dr. Who graphic)

I'm thinking about how it can be more compatible with other devices.


Non-Treo Palms.
One idea I have is dividing the screen into 9 squares and using the touch-screen to control movement. Not sure which hardware buttons I can use in SmallBASIC, I've noticed on the Treo that most of them give the same codes so I can't tell them apart. I'll have to get some feedback on that from someone.

Windows / Linux
Already runs fine on those, I'd do a key-remapping screen but the keys are defined at the top of the code so you can set them how you want before you run the program. I may have to add some timing delays here and there so the game flows nicer.

Spaghetti Code
If you're so inclined to check out my source you'll notice at least one architectural flaw.

I had a hard time figuring out how to restart the game and begin new levels, so I used a GOTO. (Yikes) Which I then call from within a sub... so with each level the memory use goes up and eventually if you go far enough it could crash on you. I tried that once giving myself unlimited Sonic Screwdrivers and it died on something like level 20.

I'm not much of a programmer so feel free to point out any other bad ideas I've implemented within. On the plus side I'm happy with how my explosion animations came out. At first when two Daleks crashed you would only see one explosion followed by a short delay because they were drawing right on top of each other. Then I got the idea to add a little random wiggle room on every explosion and I really like the chain effect it causes when many Daleks blow up. You won't see that on Windows or Linux however, too fast without delays added.